Combat flavor makes a character more martial. A Speaker with combat flavor in a fantasy setting would be a battle bard. An Explorer with combat flavor in a historical game might be a pirate. An Adept flavored with combat in a science fiction setting could be a veteran of a thousand psychic wars.

If there is a point value after the name, that is the cost to activate that power once.  Abilities tagged as Action require an action to use. Abilities tagged as Enabler are always in effect. 


Danger Sense (1 Speed point): Your initiative task is eased. You pay the cost each time the ability is used. Enabler.

Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler

Practiced With Medium Weapons: You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered. Enabler